Sculptris forum9/16/2023 ![]() ![]() Modeling is done by manipulating the position of the vertices of triangles so that more triangles allow a higher degree of detail. Triangles are especially important when it comes to inserting complicated details into designs. The number of triangles added to your mesh was controlled by the Detail slider in the Toolset Modifiers section. If you had wireframe mode enabled (turn it on with the w key), you may have noticed that your model consists of a series of triangles and adding features or modifying the geometry adds triangles to your mesh. Clean up any uneven sections of your model with the “Flatten” and “Grip” tools. Pull out the lower baking part with the “grab tool”. Now with the grab tool you can only pull out the section for your dorsal fin.įor the last jaw section of the dolphin we use a mask to shade the upper part of the head. In this case, we want to pull out the fins as if pressing Ctrl + i to reverse your mask. Anything that is shaded dark gray will not be affected by changes to your mesh. You will see a drunk grey shadow that is your mask. Keep your control button pressed and draw the base of the dorsal fin. Next, we go to the flippers, where we introduce a new concept, masking. To thin it out, switch to the top view and pull the dorsal fin in with the grab tool. By default it is much thicker than the dorsal fin of a real dolphin. Use the “grip tool” to shape the general shape. Once you have designed the tail fin, go up to the dorsal fin. Activating symmetry will greatly facilitate this process and allow us to visualize more quickly whether the lamellas are correctly formed. Pull up more reference images and start forming the tail fin. We will continue to use the “Grab” tool for this, but we will reduce the size of our brush. Next, we design the fins and start shaping the head. In the end, you should have a shape that resembles the body of a dolphin. Once you have the general shape, use the Move and Flatten tools to smooth out uneven parts. We uploaded reference images of a dolphin and used our previous paper sketch for this step. Take some time to shape the sphere into the general shape of your object. It’s good for this step to keep all toolset modifiers in the middle range. To start creating our dolphin, we use the grab tool to shape our object. Ideally, you will have taken some time to experiment with each of the different tools and have a feel for their functions. Now that you’ve gained an overview of the Sculptris interface, we’ll go straight into modeling. We’ll discuss why it’s important to add polygons later in the tutorial. Change the diameter of your brush, the thickness of your brush, and the number of polygons you add. This upper field changes the settings for the currently selected tool. ![]() This window allows you to add geometry and import and export files. We will discuss some of these tools later in the tutorial, but right now just make sure you have the symmetry option enabled. These tools do not modify the mesh directly, but each serves a unique function that supports the design process. You will want to experiment with each of them to get a feel for their functions and practice learning the hotkeys as they will help speed up your work considerably. These tools can be seen as brushes that change your object in different ways. This is where you will spend most of your time. Before we start modeling, we will go through the basic components of the Sculptris interface. For this introductory tutorial, we will stick to pencil and paper because Sculptris does not have the ability to import multiple reference images.Īll your designs in Sculptris begin as a simple sphere that is shaped and deformed to create the final object. Experienced users often create their sketches digitally for later use as reference images. For beginners, a pencil and paper is all you need to improve the main features of your design. In this tutorial we will design a dolphin because this animal has a simple shape that allows us to teach the basics of sculpting.Ĭreating a sketch of your design is always a good practice. Without a sense of general form and feel of your design, the rest of the process becomes more difficult. ![]() The most important component of the design process is the idea. At the end of this tutorial you will have everything you need to create your own designs and a solid foundation to continue learning. 3D Sculpting allows you to start modeling right away while learning additional tools and techniques. ![]()
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